Dynamis | Kraken | Shiro | W24 P37

Trick's Hole

A portal to a world charred by ambition
where only the books of its people remain.
How deep will you go?

Not a sex joke. Get your mind out of the gutter. filthy animal.

The Location

In the real estate and property economy, the jargon most apt to describe the location is "bumfuck, nowhere". Or at least the portal to the bar is.The actual bar, Trick claims, is in a different world much like ours, except fully consumed by fire. The book and coffee haven is at a midpoint of a tall tower where flame roars as wildly above as it does below. There is no escaping the incineration when it inevitably consumes the last remnants down to the sliver. When he tells people about it, no one believes him.

such an inconvenience. why?

The walk

Trick says that the portal hides in the depths of a grotto where water staves off the fire that could consume our world. Bring an umbrella.You may get lost. He set up markers:
Blue Markers lead you to the world ablazed.
Red Markers keep you in our world.
But really, isn't that counterintuitive?Wouldn't red be for fire and blue being for our vibrant star?He must not be bright.

The Owner

The Big Goof

This is Trick Sparrow. You already caught a glimpse of his hole whether you enjoyed the sight or not. Though, that entirely depends on what you're into. But for sure, he is the owner of the book and coffee bar.The previous owner, before crumbling to dust, was never seen by any mortal eyes after Trick. Ever since then, the pink-furred Hrothgar opens the portal whenever he wants to. Or rather, whenever he needs gil. Eager patrons won't need to wait long.

if you reach the end...

The Book Cafe

There's books and coffee.This is a pop-up venue. Opens when advertised in Party Finder.
There is no scheduled time slot.
You can visit anytime, but Trick may not be there.Sit wherever you want.Take any book that tickles your fancy.If you want drink, godsforsaken food, or translation of a book ask Trick at the counter.Or not.Feel free to mutter to yourself and leave as you please.You may even strike up a conversation with Trick, you freak.You can even involve your friends and have a good time at the place, you sicko.No judgment.There's also a teeny weeny pest issue. Don't worry about it.Oh, and a mystery to solve.Leave gil at the counter.

Forgot to mention: there's a forboding aura about the place

Lore And Roleplay

Ignore whatever Trick says about the place.
He doesn't know better. Or does he?
In-game RPThe more you interact with Trick and learn about the place, the more lore you will unlock about the place.For the inquisitive, ask for book recommendations. This isn't a book library nor a bookstore. You can take home books and never bring thing back for some weird reason.Trick is holding back some secrets about this place. Might be interesting to pry it out of him.You can also chat idley with him. No conspiracies, no world-ending dangers. How was the weather? Did your Chocobo finally molt into your desired color? Do you want to gush over your new thing that nobody has the tolerance to listen? Trick has all the time in the world. Except when it's closing time.OOC ChatWant to vent or get something off your chest? Only through private messages. Trick may not have good advice, or any for the matter, but he will listen. Grab a seat at the bar and ask for the secret menu drink item "Special Brew of the Day".

Om nom nom nom nom Gulp

The Menu

All payment is in RP gil. You don't need to hand over any in-game gil. It's purely for the flavor and atmosphere.The more you frequent the place, the higher chance you may get serviceable food and drink and even unlock a secret menu.Burnt Coffee - 18 gil
Burnt Biscuit - 18 gil
Burnt Soup - 18 gil
Boiled Water - 18 gil
Sweet Coffee Bean Candy (Bitter!) - 18 gil
Mystery Pipe Dripping Shots - Free

Is nobody gonna mention the monster in the room?

The Pest Issue

Behind the stacks and rusted chain link fence is a fire-breathing monster. Trick says it doesn't attack us and just floats there... MENACINGLY! But it does unnerve the newer patrons unfamiliar with interdimensional travel so it would be convenient if we eliminate it.Trick made a game of it.You have three rounds to take it down however you deem fit. After the third round, the monster may be too riled up and wreak havoc onto the bar.You slay it and have its fiery aether dissipate into thin air, you get whatever it leaves behind and the most coveted prize of all--a distant and half-assed approving nod from the bar owner.It'll respawn eventually, but at least the moment's reprieve will be a welcomed change.NO MONSTER ROMANCING!!!Trick learned his lesson about the clientele pretty early on.

Go away or whatever. I don't care.

Thank you for Visiting

You probably helped Trick get out of debt or some shit. He's terrible with money.